The Fearless Man: Daredevil in video games

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The cancellation of the Daredevil series, one of the greatest hits of the streaming platform, makes us think of Matt Murdock in video games.

Daredevil was never the most popular hero of the Marvel factory, quite the contrary, after this movie with Ben Affleck and Jennifer Garner, emblem of a dark era in cinema through the factory of ideas, with other easily forgotten movies like The Fantastic 4 or The Incredible Hulk. With Netflix’s arrival at our home, however, a surprisingly successful series came along that counteracted her not so high production values with charisma in her characters and fantasy in her action scenarios in extremely narrow spaces.

However, it wasn’t enough for Netflix to renew them for a fourth season, and this week we’ve seen the streaming and production platform decide to cancel them after the recently released third season. So we couldn’t think of a better time to remember some of the Fearless Man’s most important appearances in video games, which unfortunately neither many nor most were very happy with.

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Matt Murdock’s presence on consoles and PCs

To discover Daredevil’s debut in video games, we have to go back to 1995, especially to remember a title called Venom/Spider-Man: Separation Anxiety, released for Super Nintendo and Mega Drive, based on the comic series with the symbiote. The press coverage of the game at the time would not be positive at all, as the game suffered from very serious failures, such as the constant repetition of enemies and the bad fighting system, which included blows that were completely impossible to avoid. Daredevil’s protagonism was also unremarkable, as he was only present in a cameo, as were other characters like Ojo de Halcón, el Motorista Fantasma and Capitán América. Obviously the almost absolute protagonism was for Peter Parker, Eddie Brock and their respective alter ego.

The next appearance of our protagonist wouldn’t be much happier and would have to wait for the return of a lustrum to pass by our screens. It would be in Spider-Man, Neversoft’s game – creator also of Tony Hawk – which, like the one mentioned before, wouldn’t have very positive critics either. If we had to remember it in any way, it would be very simple: just think of the latest Spider-Man from Insomniac Games, which was developed with the technology of 18 years ago: smaller environments, more limited battles and of course a rough technical part. In short, a game that, despite the charisma of its protagonist, ran without pain or glory and in which Daredevil made a cameo in a short film scene, talking to the protagonist and then being accused of several crimes actually committed by a Spiderman imitator.

And this way Daredevil would soon have the absolute protagonism in a video game, even if it was at the expense of the 2003 movie we were talking about earlier. Unfortunately, the game based on the film and published for Game Boy Advance was infected with the mediocrity of the tape. In addition, we could say that it was even worse, and in the analysis published on the occasion of its launch, Francisco A. Serrano, now coordinator of this magazine, spoke of a game that moved between two adjectives: “from mediocre to bad”. In short, a game that wasn’t stored in any of its areas, either playable or technical, and that was actually among the worst of the Nintendo handheld system.

From then on, as expected, the daredevil was subject to considerable ostracism because, as we imagine, his protagonism was unprecedented in other areas, but he did not disappear completely. Unfortunately, these appearances wouldn’t be better, either, as they are a playable character in the no less mediocre Marvel Nemesis: Rise of the Imperfects (2005) and make a short cameo in The Punisher, a regular 2005 game that took advantage of the tight attraction of the film with Thomas Jane to offer a title of an ultra-violent action in which Frank Castle enlisted the services of a lawyer named Matt Murdock.

The remarkable Marvel: Ultimate Alliance saga, which combined role and action, would allow us to regain control of the protagonist of this text as he was one of the 150 characters in the first tranche (2006), which strangely is rated better than its sequel. We curiously say why Marvel: Ultimate Alliance 2 (2009) was founded

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